Ludum Dare 22: A Log of Activity

  • This coming up with game ideas malarky is difficult. Only two ideas have appeared.
    • Space Drifter:
      • Alone in a biosuit, drifting in space.
      • Asteroids-esque?
    • Build a Friend:
      • You are so lonely, you decide to build a friend.
      • Collect body parts.
      • Zap them to life.
      • Perhaps they always die, leaving you alone again?
  • Leaving my mind to mull it over while I make some breakfast and tidy the kitchen. I’m so domesticated.
  • Build a Friend feels more fun, but I can’t work out a game mechanic which is any more exciting than a Story Driven Platformer. I don’t think I’m clever enough to invent a decent story in the time remaining. Space Drifter it is.
  • Possible features:
    • Starfields!
    • Fuel management? Destroy/mine asteroids to get more suit fuel.
    • Goal: build an escape vehicle
      • Where do parts come from? Land on small planets? Fight a boss/solve a puzzle?
    • If only I had a Theremin for making music. I’ll buy one for next time.
  • Rather than work on gameplay, I think I’ll write Yet Another Starfield.
  • Using a 16:9 ratio because space is widescreen.
  • Just spent far too long making a simple starfield because I don’t really know much about FlashPunk. Next time, use a framework I know, or write one as I go along.
  • Can never decide whether collection variables should be pluralised or not…
  • Man, I suck at graphics.
  • 1309: Basic mouse movement and starfield implemented. Just seeing things move around on screen is giving me some ideas about the game mechanics, which is nice. Also, I’m going to start time stamping these entries.
  • 1834: Added lasers and some parallax. Tweaking is more fun than productive work sometimes. Dinner approaches.
  • 2145: Getting into detail now. Slower than I hoped. Time to break out the whisky. Realised I made some stupid mistakes earlier, and spent possibly pointless time writing a simple pooling class.
  • 2259: Ok, FlashPunk rocks.
  • 0249: Man, there’s a lot left to do.
  • 0903: Woke up realising this game idea is a bit shit really. Damn. Not enough time to change my mind now.
  • 1108: Updated some of the placeholder art. It appears I can almost draw an astronaut.
  • 1946: Rats. Spent far to much time trying to make one background effect nice, and now there’s so little time. Have to chuck some pointless fluff together.
  • Well that was a hastily cobbled together finish. Time to have a whisky and get some sleep. Disappointed with the game, but happy with the competition experience.

Entry: Astronaut Alone

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